Libraries, Games, and Writing

Last week I had the pleasure of addressing the Colorado Academic Library Consortium‘s Academic Summit in Denver, Colorado. I nearly didn’t make it, though, because there was a terrible tornado just north of Denver that struck down that night. JetBlue held me at JFK for a while so with the time difference and delays, I was a wee bit tired. But I’ve got to say that it’s truly energizing to hear from folks working in and around academic libraries. I’ve said it before: librarians and information science scholars have got their fingers on the pulse of technology-related services on college campuses.

The goal of the talk was to introduce the audience to some of the current research on videogames’ usefulness for learning. I also wanted to help them think about how learning has changed, how we now think differently about literacy, and what the implications are for post-secondary university settings. The video of the talk will be posted eventually but for now feel free to take a look at my slides, which are available here. I have also posted several resources on my del.icio.us page with the tag “calc08.”

I’m here in Boston this week working on several things, not the least of which is preparing for the media literacy meeting I’ll be attending next week in Austin, Texas. But before I go to Texas I’ll be heading to New York for the Games for Change festival, which is always good times. I won’t be speaking there (however Jim and Henry are giving keynotes), but I’m thrilled to just be there as a participant. It’ll give me a chance to learn some new things while reconnecting with friends and colleagues working on games-related projects in the area.

Also, I was sorry to miss the Computers and Writing conference last week, which was apparently good times! But I’ll be there next year (fingers crossed) and by then we will have established a more focused effort in games research as it grows in composition studies. Thanks to Doug Eyman, Annette Vee, Rik Hunter, Jamie Bono, Zach Waggoner, Corey Mead, and many other up-and-comers, I think this will be the year for setting the standard in games-and-comp/rhet. We will be working together to establish initiatives in the area, so stay tuned.

3 responses to “Libraries, Games, and Writing

  1. You’re coming to C&W09 next year? Yay! It’s at Davis, and I’m on the (working furiously) organizing committee. Just a short flight from Phoenix, and you can pay a visit to all the Bay Area folks while you are here (90 minutes away–just took the kids to Golden Gate Park this weekend, actually).

    Definitely definitely submit at least one paper/panel on games and literacies, game design as composition, and all that good stuff you’re doing. Maybe even a Town Hall panel on this topic, which would definitely go with the theme. Let me know.

  2. yup, i’ll be in the bay area much more frequently i think. i have a lot of family there too. but yes, if you wanna talk about a panel for next year, that would be great!

  3. Hi Alice,

    Not sure if you’ve read Liz’s other C&W gaming post or not, but you might like to check it out: http://virtualpolitik.blogspot.com/2008/05/game-day.html

    On that panel, I did a bit of talking about serious games, design documents, procedural rhetoric, and the WPA outcomes statement… and the messy intersection between all of that stuff. 🙂 Liz and Matt had great presentations that, I think, hold some important implications for the gaming-composition relationship.

    Hope to see (and meet) you at C&W next year! I’m gonna try to make it too.

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